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Weed Run: Couch Lock

 

Couch Lock v0.5.56a
(YouTube Link)

An idle-empire sim that blends weed culture humor with empire-building strategy. Players scale their grow-ops, manage enforcers, expand across regions, and use banking and multiplayer systems to dominate the underground economy. This build marks the transition into a fully modular, JSON-driven architecture where systems are more structured, persistent, and expandable.

Key Features

  • Enforcer System: Nine enforcers with full loadouts, event chains, and synergy mechanics. Includes ultimates tied to boost activations.
  • Prestige & Progression: Scales up to extreme late-game levels with exponential costs and permanent bonuses.
  • Banking & Regions: Offshore banking unlocked after multiple regions, with separate siloed economies and panel scaling.
  • Multiplayer Foundation: Conflict system groundwork laid with organization creation, mercenaries, and prestige-bracket PvP.
  • Event Engine: Dozens of enforcer-specific events plus random boosts and hazards, tracked in a persistent event log.
  • Research & Genetics: Three-branch Sativa/Indica/Hybrid research trees planned with ultimate unlocks for long-term replayability.
  • Upgrades & Panels: Nine grow panels per region with scalable purchases, upgrade chains, and yield modifiers.
  • UI & Stability: Modularized game loop with standardized routing, debug tools, and back-button consistency under active refinement.

Work in Progress

  • Achievements & Milestones: Tiered unlocks, hidden goals, and badge rewards in progress.
  • Daily Login System: Backend partially integrated, streak bonuses and animations still pending.
  • Multiplayer/Conflict Tab: JSON groundwork exists but gameplay hooks are unfinished.
  • Research Tree Preview: Nodes defined but preview UI and hybrid synergy logic still to be wired in.
  • Cosmetic & Narrative Layers: Planned skins, animations, and comedic polish not yet in place.

9/10/2025

What's next?

 

Planned for ALPHA 0.6.0:

  • Expand prestige system with polish and permanent bonuses
  • Launch first iteration of the conflict engine with PvP foundations
  • Integrate daily login reward system with streak tracking
  • Begin research tree development for Sativa, Indica, and Hybrid branches
  • Enhance event engine with rarity tiers and imp

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