An idle-empire sim that blends weed culture humor with empire-building strategy. Players scale their grow-ops, manage enforcers, expand across regions, and use banking and multiplayer systems to dominate the underground economy. This build marks the transition into a fully modular, JSON-driven architecture where systems are more structured, persistent, and expandable.
Key Features
- Enforcer System: Nine enforcers with full loadouts, event chains, and synergy mechanics. Includes ultimates tied to boost activations.
- Prestige & Progression: Scales up to extreme late-game levels with exponential costs and permanent bonuses.
- Banking & Regions: Offshore banking unlocked after multiple regions, with separate siloed economies and panel scaling.
- Multiplayer Foundation: Conflict system groundwork laid with organization creation, mercenaries, and prestige-bracket PvP.
- Event Engine: Dozens of enforcer-specific events plus random boosts and hazards, tracked in a persistent event log.
- Research & Genetics: Three-branch Sativa/Indica/Hybrid research trees planned with ultimate unlocks for long-term replayability.
- Upgrades & Panels: Nine grow panels per region with scalable purchases, upgrade chains, and yield modifiers.
- UI & Stability: Modularized game loop with standardized routing, debug tools, and back-button consistency under active refinement.
Work in Progress
- Achievements & Milestones: Tiered unlocks, hidden goals, and badge rewards in progress.
- Daily Login System: Backend partially integrated, streak bonuses and animations still pending.
- Multiplayer/Conflict Tab: JSON groundwork exists but gameplay hooks are unfinished.
- Research Tree Preview: Nodes defined but preview UI and hybrid synergy logic still to be wired in.
- Cosmetic & Narrative Layers: Planned skins, animations, and comedic polish not yet in place.